building for iOS

main
Ziyang Hu 2 years ago
parent 5fd85b9d98
commit a2bed4d381

@ -16,6 +16,8 @@ crate-type = ["cdylib", "staticlib"]
## Enables the `minimal`, `requests` and `graph-algo` features
compact = ["minimal", "requests", "graph-algo", "rayon"]
## Enables the `storage-sqlite` and `graph-algo` features
mobile = ["storage-sqlite", "graph-algo", "rayon"]
## Enables the `minimal`, `requests` and `graph-algo` features in single threaded mode
compact-single-threaded = ["minimal", "requests", "graph-algo"]
## Enables the `storage-sqlite` feature

@ -12,3 +12,29 @@ To build and run the example:
```bash
gcc -L../target/release/ -lcozo_c example.c -o example && ./example
```
## Building for iOS
See [this guide](https://blog.mozilla.org/data/2022/01/31/this-week-in-glean-building-and-deploying-a-rust-library-on-ios/)
for detailed instructions on compilation for iOS.
All scripts are run from this directory.
For iOS devices:
```bash
ARCHS=arm64 ./comiple-ios.sh cozo_c release
```
For simulator on Apple ARM:
```bash
IS_SIMULATOR=1 ARCHS=arm64 ./comiple-ios.sh cozo_c release
```
For simulator on x86-64:
```bash
IS_SIMULATOR=1 ARCHS=x86_64 ./comiple-ios.sh cozo_c release
```
The libraries are then found in `../target` subdirectories. The static libraries can then be linked into
your iOS applications.

@ -0,0 +1,56 @@
#!/usr/bin/env bash
if [ "$#" -ne 2 ]
then
echo "Usage (note: only call inside xcode!):"
echo "compile-library.sh <FFI_TARGET> <buildvariant>"
exit 1
fi
# what to pass to cargo build -p, e.g. your_lib_ffi
FFI_TARGET=$1
# buildvariant from our xcconfigs
BUILDVARIANT=$2
RELFLAG=
if [[ "$BUILDVARIANT" != "debug" ]]; then
RELFLAG=--release
fi
set -euvx
if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then
# Assume we're in Xcode, which means we're probably cross-compiling.
# In this case, we need to add an extra library search path for build scripts and proc-macros,
# which run on the host instead of the target.
# (macOS Big Sur does not have linkable libraries in /usr/lib/.)
export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}"
fi
IS_SIMULATOR=${IS_SIMULATOR:=0}
if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
IS_SIMULATOR=1
fi
for arch in $ARCHS; do
case "$arch" in
x86_64)
if [ $IS_SIMULATOR -eq 0 ]; then
echo "Building for x86_64, but not a simulator build. What's going on?" >&2
exit 2
fi
# Intel iOS simulator
export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target x86_64-apple-ios -F mobile
;;
arm64)
if [ $IS_SIMULATOR -eq 0 ]; then
# Hardware iOS targets
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios -F mobile
else
$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios-sim -F mobile
fi
esac
done
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