implement heap and priority_queue as suggested in https://github.com/RedisLabsModules/redex/pull/3

master
fanliwen 9 years ago
parent 9425602b23
commit 6c90d2c3a8

@ -6,7 +6,7 @@ endif
CFLAGS = -g -fPIC -lc -lm -O3 -std=gnu99 -I$(RM_INCLUDE_DIR) -Wall -Wno-unused-function CFLAGS = -g -fPIC -lc -lm -O3 -std=gnu99 -I$(RM_INCLUDE_DIR) -Wall -Wno-unused-function
CC=gcc CC=gcc
OBJS=util.o strings.o sds.o vector.o OBJS=util.o strings.o sds.o vector.o heap.o priority_queue.o
all: librmutil.a all: librmutil.a
@ -20,4 +20,10 @@ test_vector: test_vector.o vector.o
$(CC) -Wall -o test_vector vector.o test_vector.o -lc -O0 $(CC) -Wall -o test_vector vector.o test_vector.o -lc -O0
@(sh -c ./test_vector) @(sh -c ./test_vector)
test_heap: test_heap.o heap.o vector.o
$(CC) -Wall -o test_heap heap.o vector.o test_heap.o -lc -O0
@(sh -c ./test_heap)
test_priority_queue: test_priority_queue.o priority_queue.o heap.o vector.o
$(CC) -Wall -o test_priority_queue priority_queue.o heap.o vector.o test_priority_queue.o -lc -O0
@(sh -c ./test_heap)

@ -0,0 +1,107 @@
#include "heap.h"
/* Byte-wise swap two items of size SIZE. */
#define SWAP(a, b, size) \
do \
{ \
register size_t __size = (size); \
register char *__a = (a), *__b = (b); \
do \
{ \
char __tmp = *__a; \
*__a++ = *__b; \
*__b++ = __tmp; \
} while (--__size > 0); \
} while (0)
inline char *__vector_GetPtr(Vector *v, size_t pos) {
return v->data + (pos * v->elemSize);
}
void __sift_up(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *)) {
size_t len = last - first;
if (len > 1) {
len = (len - 2) / 2;
size_t ptr = first + len;
if (cmp(__vector_GetPtr(v, ptr), __vector_GetPtr(v, --last)) < 0) {
char t[v->elemSize];
memcpy(t, __vector_GetPtr(v, last), v->elemSize);
do {
memcpy(__vector_GetPtr(v, last), __vector_GetPtr(v, ptr), v->elemSize);
last = ptr;
if (len == 0)
break;
len = (len - 1) / 2;
ptr = first + len;
} while (cmp(__vector_GetPtr(v, ptr), t) < 0);
memcpy(__vector_GetPtr(v, last), t, v->elemSize);
}
}
}
void __sift_down(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *), size_t start) {
// left-child of __start is at 2 * __start + 1
// right-child of __start is at 2 * __start + 2
size_t len = last - first;
size_t child = start - first;
if (len < 2 || (len - 2) / 2 < child)
return;
child = 2 * child + 1;
if ((child + 1) < len && cmp(__vector_GetPtr(v, first + child), __vector_GetPtr(v, first + child + 1)) < 0) {
// right-child exists and is greater than left-child
++child;
}
// check if we are in heap-order
if (cmp(__vector_GetPtr(v, first + child), __vector_GetPtr(v, start)) < 0)
// we are, __start is larger than it's largest child
return;
char top[v->elemSize];
memcpy(top, __vector_GetPtr(v, start), v->elemSize);
do {
// we are not in heap-order, swap the parent with it's largest child
memcpy(__vector_GetPtr(v, start), __vector_GetPtr(v, first + child), v->elemSize);
start = first + child;
if ((len - 2) / 2 < child)
break;
// recompute the child based off of the updated parent
child = 2 * child + 1;
if ((child + 1) < len && cmp(__vector_GetPtr(v, first + child), __vector_GetPtr(v, first + child + 1)) < 0) {
// right-child exists and is greater than left-child
++child;
}
// check if we are in heap-order
} while (cmp(__vector_GetPtr(v, first + child), top) >= 0);
memcpy(__vector_GetPtr(v, start), top, v->elemSize);
}
void Make_Heap(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *)) {
if (last - first > 1) {
// start from the first parent, there is no need to consider children
for (int start = (last - first - 2) / 2; start >= 0; --start) {
__sift_down(v, first, last, cmp, first + start);
}
}
}
inline void Heap_Push(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *)) {
__sift_up(v, first, last, cmp);
}
inline void Heap_Pop(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *)) {
if (last - first > 1) {
SWAP(__vector_GetPtr(v, first), __vector_GetPtr(v, --last), v->elemSize);
__sift_down(v, first, last, cmp, first);
}
}

@ -0,0 +1,38 @@
#ifndef __HEAP_H__
#define __HEAP_H__
#include "vector.h"
/* Make heap from range
* Rearranges the elements in the range [first,last) in such a way that they form a heap.
* A heap is a way to organize the elements of a range that allows for fast retrieval of the element with the highest
* value at any moment (with pop_heap), even repeatedly, while allowing for fast insertion of new elements (with
* push_heap).
* The element with the highest value is always pointed by first. The order of the other elements depends on the
* particular implementation, but it is consistent throughout all heap-related functions of this header.
* The elements are compared using cmp.
*/
void Make_Heap(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *));
/* Push element into heap range
* Given a heap in the range [first,last-1), this function extends the range considered a heap to [first,last) by
* placing the value in (last-1) into its corresponding location within it.
* A range can be organized into a heap by calling make_heap. After that, its heap properties are preserved if elements
* are added and removed from it using push_heap and pop_heap, respectively.
*/
void Heap_Push(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *));
/* Pop element from heap range
* Rearranges the elements in the heap range [first,last) in such a way that the part considered a heap is shortened
* by one: The element with the highest value is moved to (last-1).
* While the element with the highest value is moved from first to (last-1) (which now is out of the heap), the other
* elements are reorganized in such a way that the range [first,last-1) preserves the properties of a heap.
* A range can be organized into a heap by calling make_heap. After that, its heap properties are preserved if elements
* are added and removed from it using push_heap and pop_heap, respectively.
*/
void Heap_Pop(Vector *v, size_t first, size_t last, int (*cmp)(void *, void *));
#endif //__HEAP_H__

@ -0,0 +1,36 @@
#include "priority_queue.h"
#include "heap.h"
PriorityQueue *__newPriorityQueueSize(size_t elemSize, size_t cap, int (*cmp)(void *, void *)) {
PriorityQueue *pq = malloc(sizeof(PriorityQueue));
pq->v = __newVectorSize(elemSize, cap);
pq->cmp = cmp;
return pq;
}
inline size_t Priority_Queue_Size(PriorityQueue *pq) {
return Vector_Size(pq->v);
}
inline int Priority_Queue_Top(PriorityQueue *pq, void *ptr) {
return Vector_Get(pq->v, 0, ptr);
}
inline size_t __priority_Queue_PushPtr(PriorityQueue *pq, void *elem) {
size_t top = __vector_PushPtr(pq->v, elem);
Heap_Push(pq->v, 0, top, pq->cmp);
return top;
}
inline void Priority_Queue_Pop(PriorityQueue *pq) {
if (pq->v->top == 0) {
return;
}
Heap_Pop(pq->v, 0, pq->v->top, pq->cmp);
pq->v->top--;
}
void Priority_Queue_Free(PriorityQueue *pq) {
Vector_Free(pq->v);
free(pq);
}

@ -0,0 +1,55 @@
#ifndef __PRIORITY_QUEUE_H__
#define __PRIORITY_QUEUE_H__
#include "vector.h"
/* Priority queue
* Priority queues are designed such that its first element is always the greatest of the elements it contains.
* This context is similar to a heap, where elements can be inserted at any moment, and only the max heap element can be
* retrieved (the one at the top in the priority queue).
* Priority queues are implemented as Vectors. Elements are popped from the "back" of Vector, which is known as the top
* of the priority queue.
*/
typedef struct {
Vector *v;
int (*cmp)(void *, void *);
} PriorityQueue;
/* Construct priority queue
* Constructs a priority_queue container adaptor object.
*/
PriorityQueue *__newPriorityQueueSize(size_t elemSize, size_t cap, int (*cmp)(void *, void *));
#define NewPriorityQueue(type, cap, cmp) __newPriorityQueueSize(sizeof(type), cap, cmp)
/* Return size
* Returns the number of elements in the priority_queue.
*/
size_t Priority_Queue_Size(PriorityQueue *pq);
/* Access top element
* Copy the top element in the priority_queue to ptr.
* The top element is the element that compares higher in the priority_queue.
*/
int Priority_Queue_Top(PriorityQueue *pq, void *ptr);
/* Insert element
* Inserts a new element in the priority_queue.
*/
size_t __priority_Queue_PushPtr(PriorityQueue *pq, void *elem);
#define Priority_Queue_Push(pq, elem) __priority_Queue_PushPtr(pq, &(typeof(elem)){elem})
/* Remove top element
* Removes the element on top of the priority_queue, effectively reducing its size by one. The element removed is the
* one with the highest value.
* The value of this element can be retrieved before being popped by calling Priority_Queue_Top.
*/
void Priority_Queue_Pop(PriorityQueue *pq);
/* free the priority queue and the underlying data. Does not release its elements if
* they are pointers */
void Priority_Queue_Free(PriorityQueue *pq);
#endif //__PRIORITY_QUEUE_H__

@ -0,0 +1,38 @@
#include <stdio.h>
#include "heap.h"
#include "assert.h"
int cmp(void *a, void *b) {
int *__a = (int *) a;
int *__b = (int *) b;
return *__a - *__b;
}
int main(int argc, char **argv) {
int myints[] = {10, 20, 30, 5, 15};
Vector *v = NewVector(int, 5);
for (int i = 0; i < 5; i++) {
Vector_Push(v, myints[i]);
}
Make_Heap(v, 0, v->top, cmp);
int n;
Vector_Get(v, 0, &n);
assert(30 == n);
Heap_Pop(v, 0, v->top, cmp);
v->top = 4;
Vector_Get(v, 0, &n);
assert(20 == n);
Vector_Push(v, 99);
Heap_Push(v, 0, v->top, cmp);
Vector_Get(v, 0, &n);
assert(99 == n);
Vector_Free(v);
printf("PASS!");
return 0;
}

@ -0,0 +1,37 @@
#include <printf.h>
#include "assert.h"
#include "priority_queue.h"
int cmp(void* i1, void* i2) {
int *__i1 = (int*) i1;
int *__i2 = (int*) i2;
return *__i1 - *__i2;
}
int main(int argc, char **argv) {
PriorityQueue *pq = NewPriorityQueue(int, 10, cmp);
assert(0 == Priority_Queue_Size(pq));
for (int i = 0; i < 5; i++) {
Priority_Queue_Push(pq, i);
}
assert(5 == Priority_Queue_Size(pq));
Priority_Queue_Pop(pq);
assert(4 == Priority_Queue_Size(pq));
Priority_Queue_Push(pq, 10);
Priority_Queue_Push(pq, 20);
Priority_Queue_Push(pq, 15);
int n;
Priority_Queue_Top(pq, &n);
assert(20 == n);
Priority_Queue_Pop(pq);
Priority_Queue_Top(pq, &n);
assert(15 == n);
Priority_Queue_Free(pq);
printf("PASS!");
return 0;
}
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