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56 lines
1.6 KiB
Bash
56 lines
1.6 KiB
Bash
#!/usr/bin/env bash
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if [ "$#" -ne 2 ]
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then
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echo "Usage (note: only call inside xcode!):"
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echo "compile-library.sh <FFI_TARGET> <buildvariant>"
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exit 1
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fi
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# what to pass to cargo build -p, e.g. your_lib_ffi
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FFI_TARGET=$1
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# buildvariant from our xcconfigs
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BUILDVARIANT=$2
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RELFLAG=
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if [[ "$BUILDVARIANT" != "debug" ]]; then
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RELFLAG=--release
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fi
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set -euvx
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if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then
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# Assume we're in Xcode, which means we're probably cross-compiling.
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# In this case, we need to add an extra library search path for build scripts and proc-macros,
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# which run on the host instead of the target.
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# (macOS Big Sur does not have linkable libraries in /usr/lib/.)
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export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}"
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fi
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IS_SIMULATOR=${IS_SIMULATOR:=0}
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if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
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IS_SIMULATOR=1
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fi
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for arch in $ARCHS; do
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case "$arch" in
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x86_64)
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if [ $IS_SIMULATOR -eq 0 ]; then
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echo "Building for x86_64, but not a simulator build. What's going on?" >&2
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exit 2
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fi
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# Intel iOS simulator
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export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
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$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target x86_64-apple-ios -F mobile
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;;
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arm64)
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if [ $IS_SIMULATOR -eq 0 ]; then
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# Hardware iOS targets
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$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios -F mobile
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else
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$HOME/.cargo/bin/cargo build -p $FFI_TARGET --lib $RELFLAG --target aarch64-apple-ios-sim -F mobile
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fi
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esac
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done |