package raft import ( "io" ) // FSM provides an interface that can be implemented by // clients to make use of the replicated log. type FSM interface { // Apply log is invoked once a log entry is committed. // It returns a value which will be made available in the // ApplyFuture returned by Raft.Apply method if that // method was called on the same Raft node as the FSM. Apply(*Log) interface{} // Snapshot is used to support log compaction. This call should // return an FSMSnapshot which can be used to save a point-in-time // snapshot of the FSM. Apply and Snapshot are not called in multiple // threads, but Apply will be called concurrently with Persist. This means // the FSM should be implemented in a fashion that allows for concurrent // updates while a snapshot is happening. Snapshot() (FSMSnapshot, error) // Restore is used to restore an FSM from a snapshot. It is not called // concurrently with any other command. The FSM must discard all previous // state. Restore(io.ReadCloser) error } // FSMSnapshot is returned by an FSM in response to a Snapshot // It must be safe to invoke FSMSnapshot methods with concurrent // calls to Apply. type FSMSnapshot interface { // Persist should dump all necessary state to the WriteCloser 'sink', // and call sink.Close() when finished or call sink.Cancel() on error. Persist(sink SnapshotSink) error // Release is invoked when we are finished with the snapshot. Release() }